Privacy Policy
Sigilrank Tactics · last updated 30 August 2026
Sigilrank Tactics is a game made by one person. This policy describes exactly what the game
collects, where it goes, and what it is used for. It describes the real behaviour of the current
build rather than a generic template.
What the game collects
The game creates an account identifier on your own device the first time it runs. It looks like
acct-1234567890-4821 and is made from the time and a random number. There is no
registration, and the identifier is not issued by any server.
If you send a play report from inside the game, that report includes:
- your device-generated account identifier and the display name you chose yourself
- your device model (for example
Android (SM-S911U1)), screen size and safe-area insets
- the build number and where you were in the game — week, day, tick and phase
- match outcome and surviving unit counts
- your zoom and display settings
- any note you typed into the report yourself
- a snapshot of the game state, so the situation can be reproduced
- a screenshot of the game at the moment you sent it
What the game does not collect
- no email address, no real name
- no location
- no contacts
- no advertising identifier
- no device hardware identifier
Signing in with Google
On Android only, the game offers a “Bind this account” button that signs in with
Google Play Games. The game learns one thing from it: whether the sign-in succeeded.
It does not receive your Google account name, your email address, a Google identifier, or your
password, and it does not store or send anything about the sign-in. The result is used only to
label that button in Settings, and it is forgotten when the game closes.
Your play progress is tied to the device-generated identifier described above, not to your
Google account. Signing in does not currently move or merge your progress.
Google's own handling of the sign-in is covered by
Google's privacy policy.
Where reports go
Play reports are sent to a private machine operated by the developer, reachable only over a
private network. They are not sent to an advertising network, an analytics provider, or any other
third party, and they are not sold or shared.
The server also records the network address your report arrived from — both alongside
the stored report and in its own request log. Because the report address is reachable only over
a private network, this is a private-network address rather than a public internet one, and it
is not used to locate you.
How long things are kept
Reports are kept for as long as they are useful for fixing the game, and deleted when they are
not. There is no fixed retention period, and there is no account database to delete you from —
your identifier exists only on your own device and inside reports you chose to send.
Children
The game is not directed at children under 13 and does not knowingly collect information from
them.
Contact
Questions, or a request to delete reports you have sent:
york@sigilrank.com. Reports are identified by the
display name you chose, so include it.
Changes
If this policy changes, the date at the top changes with it.